Ffxi Cant Get in to Fight Diablos Again

Contents

  • one Walkthrough
    • i.one Getting your Pass
    • 1.two To the Shrouded Maw
    • 1.3 Diabolos
    • 1.iv Finishing Upwardly
      • 1.four.1 Video
  • two Game Description
Mission Proper noun Darkness Named
Number PM3-five
Title Granted Transient Dreamer
Dreambreaker
Items Needed Gray Bit OR Carmine Chip OR Cyan Fleck (one per character)
Key ItemPso'Xja Pass
Advantage 1000 EXP
Admission to Dreamworld Dynamis
Access to Waking Dreams quest
← Previous Mission Next Mission →
Tending Anile Wounds Sheltering Uncertainty
Replay Cutscenes
Darkness Named (pt.1) Tinjue Upper Jeuno ( M-half dozen )
Darkness Named (pt.1) Goblin Footprint The Shrouded Maw
Darkness Named (pt.2) Goblin Footprint The Shrouded Maw
Darkness Named (pt.three) Goblin Footprint The Shrouded Maw
Darkness Named (pt.2) Tinjue Upper Jeuno ( G-6 )

Walkthrough

Getting your Pass

Beaucedine Glacier Map

Pso'xja Composite Map

Go to Upper Jeuno (Domicile Point #3) and talk to Monberaux in the Infirmary for a cutscene.

Obtain i of 3 types of Chips needed for a permanent key detail. You can choose to become a Gray Chip, Reddish Chip, or a Cyan Chip. Anyone doing this mission needs one; the colour does not matter. All the fries can be sent among characters on the same Political leader account.

Render to Lower Jeuno (Home Bespeak #ii) and talk to Ghebi Damomohe within the Neptune's Spire at ( I-7 ). Trade her your chip to receive 500 Gil and your Key ItemPso'Xja Pass.

To the Shrouded Maw

Enter Pso'Xja via the tower at Beaucedine Glacier ( H-8 ), just north of the Fauregandi region Outpost/Survival Guide.

  • Sneak and Invisible are a adept idea for characters at depression plenty level. In that location is i Snowball that detects spellcasting as well equally by sight. In the 2nd expanse but sneak is required and after that it is no longer needed.

To get to The Shrouded Maw, pass through smokey "walls" of different color in the following guild:

  • Ruby
  • Black/Purple
  • Red
  • Blackness/Purple

After the last blackness wall, yous will exist in the fourth area. Use the elevator hither to get to the lower level.

Walk forward and detect a stone gate to the left down some stairs, which your Key ItemPso'Xja Pass will let you pass through via cutscene. Home Signal #1 will be right behind the gate after yous pass through.

Zone into The Shrouded Maw for a cutscene. You cannot pass through the gate, admission the Habitation Betoken, or receive the cutscene without a Key ItemPso'Xja Pass.

When ready, examine the Memento Circle and enter the battlefield for Darkness Named. (see testimonials)

  • Buffs will wearable off upon entry.
  • Experience Points are not lost from KO.

Diabolos

The post-obit guide was written for a level 40 cap fight and is kept here as a historical summary. This fight is trivialized in any amount of Item Level equipment

Diabolos has approximately 6000 HP.

  • Special Attacks:
    • Nightmare: Inflicts anyone on the flooring with Sleep and 21HP/tick Bio. Damage will not wake you up from Nightmare, simply Cure and Benediction(Benediction will also remove the Bio effect)). Nightmare tin and should be interrupted with some sort of Stun (Status Effect). Nightmare can exist cast more than than once per fight by Diabolos.
    • Camisado: Single-target physical damage and knockback. Stand with your back to the wall so that this doesn't knock yous into the pit below.
    • Noctoshield: Gives Diabolos the effect of Phalanx (Dispel or Magic Finale). This event actually seems rather weak. NIN magic only dropped from 75 to 68.
    • Ultimate Terror: AOE Absorb-All. Drains multiple attributes. Not as well bad on its own, but it interferes with Dispelling Noctoshield. Absorbed by Utsusemi.
    • Dark elemental spells: Sleepga, Sleep Two, Bio Ii, Drain, Aspir and Blind.

The Mission-version and Avatar-fight version of Diabolos take different resistances. The Mission-version of Diabolos is susceptible to Stun. All stun have a take a chance to neglect, withal methods that take been tried and tested to Stun this version of Diabolos with some success are:

  • Head Barrel, Stun
  • Shield Fustigate, Weapon Bash
  • Blast Axe, Tachi: Hobaku, Flat Blade, Leg Sweep, Shoulder Tackle.

The Bard song Fowl Aubade, combined with Barsleepra, is pretty effective for helping people to wake upwardly fast from Nightmare. Highly suggested some form of Resist Sleep.

Yous showtime on a platform in a higher place the battlefield. Once someone falls down, everyone else is dragged down as well, and the battle begins.

  • The party may go drawn in by Diabolos, which will generally happen afterwards the first person engages. If it doesn't Describe In immediately, it will do it once whatever player on the pinnacle ledge gets Enmity. If Depict In is used, and then you may be placed in the centre of the arena and Diabolos will be in front of you, or your party members may be Draw In scattered effectually the surface area. If this happens, await for the portal which will indicate the front of the battlefield, and and so situate yourself on the non-dropping tiles y'all might take agreed upon before starting the fight.
  • If anyone should remain on the upper level after the initial Draw In, for example if a political party fellow member drops out of party after entry merely earlier attacking Diabolos, Diabolos will go along to use Draw In repeatedly throughout the fight in vain attempt to bring the role player upstairs downwardly to his battlefield. This can create chaos as party members are repeatedly moved to and fro by repeated Draw In. The person above, beingness out of political party, will never be pulled down only neither will Diabolos terminate the attempts to bring them down.

The battleground consists of 25 flooring squares which may be removed by Diabolos during the fight. If you fall or are on a square that is removed, y'all will be eaten alive past nearly 8 waiting and hungry Diremites.

  • If y'all are strong enough to withstand the Diremites' attacks long enough, you can run out of the lower arena, downwardly a brusque hall and into a room, and them upwards some long staircases to achieve a balcony above Diabolos. Re-engaging Diabolos will de-aggro all Diremites from you.
  • You tin can come across which tiles will disappear before yous drop into the arena; the tiles which will disappear have a thicker outline. The tiles will lite up momentarily before they disappear though the light-upward-to-drop time is extremely fast then brand sure you are not on one.
  • The tile-placement may change from fight-to-fight. Due to this it falls into beingness dependent on private player experiences and therefor all tile-placement reports should be placed on this wiki's Talk folio for Tile-arrangements

Finishing Upward

After you lot defeat Diabolos, head back to Upper Jeuno (Home Point #iii) and talk to Monberaux at the Infirmary ( Grand-10 ) to consummate the mission.

Video

Meet the Video page.

Game Description

Mission Orders
Prishe has been taken to Doc Monberaux'south dispensary! What ails her fragile body and what, if anything, tin can relieve her!?

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Source: https://ffxiclopedia.fandom.com/wiki/Darkness_Named

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